Assignment
Brief
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Qualification
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Level 3 Extended Diploma in
Creative Media Production – Games Design
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Unit
number and title
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Unit 73 Sound for Computer Games
Unit 2 Communication Skills for Creative Media Industries
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Assessor
name
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Iain Goodyear
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Date
issued
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5th
October, 2015
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Hand
in deadline
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22nd
January, 2015
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Assignment
title
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IG1 Computer Game Music and Sound
Effects Production
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Purpose
of this assignment is to:
Unit 73
LO1: Understand the use of sound and music in games.
Unit 73
LO2: Understand methods and
principles of sound design and production.
Unit 73
LO3: Be able to create sound
assets for a computer game following industry practice.
Unit 73
LO4: Be able to apply sound assets
to a computer game following industry practice.
Unit 2 LO1:
Be able to extract
information from written sources.
Unit 2 LO2:
Be able to create a report in
a media production context.
Unit 2 LO3: Be able to pitch a media production proposal
using appropriate technology.
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Scenario
Sound is an
essential part of the computer game experience. Forming 50% of our sensory
experience, and good game soundtrack can enhance our pleasure of a computer
game and help bridge the ever decreasing gap between games and more
traditional forms of storytelling such as films.
You have
been commissioned by Sony Europe to produce music and sound effects that will
be used in a series of planned mission expansion packs for key game
franchises due for release in 2015/2016.
This
assignment will introduce you to audio production and post-production
technologies so that you will be able to produce technically competent and
professional sound assets that will used in various game franchise mission
expansion packs.
You will
produce music and sound assets using post-production computer software VST
instruments and effects. This newly acquired audio production knowledge will
equip you with the skills needed to produce game soundtrack assets.
This
assignment will do the following:
·
Require pitching a group idea for
a computer game audio production.
·
Introduce audio post production
software and editing techniques.
·
Require the application of computer
audio synthesis to create game audio assets and music.
·
Require the programming of sound assets
into a computer game.
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Task 1 – Methods and Principles of Sound
Design and Production
Produce a
glossary of terms specific to the methods and principles of sound design and
production. Using a provided template, you must research and gather definitions
specific to provided glossary terms. Any definitions must be referenced with
the URL link of the website you have obtained the definition.
As your
practical audio production experience develops, by way of improving your
initial report, you must also provide specific details of how researched
definitions relate to your own production practice. This improved report must
be uploaded in addition to your initial glossary research report.
Your completed
glossary of terms and definitions must be uploaded to your Unit 73 IG1
assignment blog with the title Methods and Principles of Sound Design and
Production
This
provides evidence for unit 73 P2, M2, D2 & unit 2 P1/M1/D1 & P2/M2/D2
& P3/M3/D3
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Task 2 - Computer Game Cut Sequence Sound
Design Analysis
Analyse the
sound design of a range of computer game cut sequences. You must gather video
examples and discuss how the sound design gives a sense of:
·
Setting
·
Mood
·
Game
genre
·
Narrative
In
addition, your analysis must explain how you think specific soundtrack assets
have been produced (with reference to production process):
·
VST
instruments and effects
·
Studio
recording
·
Use
of traditional instruments
·
Audio
field recordings
Your
analysis must contain clear reference to specific sections of your chosen
examples. Your sequence analysis must
be uploaded to a blog post on your IG1 blog using the title Computer Game Cut Sequence Sound Design Analysis
This provides evidence for unit 73 P1,
M1, D1 & unit 2 P2/M2/D2
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Task 3 - Pitching an Audio Cut Sequence
Production Idea
Prepare a pitch
·
Finalise ideas for your media product
·
Select a minimum of 3 existing pieces of game audio that have influenced
your idea(s)
·
Prepare a presentation including visual aids, delegate
notes and presenter’s notes
·
Give the presentation in the form of a pitch to the
client
Your pitch
materials and notes should be uploaded to your IG2 blog using the title Pitching an Audio Cut Sequence Production Idea
This provides evidence for unit 2 P4,
M4, D4 & P5/M5/D5
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Task 4 - VST Produced Sound Effects
Use Reaper
post-production software to create game sound effects using VST sound
generating plugins. You must produce sound effects that will be used in your
computer game production.
This must
be supported by annotated screen captures that show:
·
The
sound generating plugins used.
·
Clear
explanations of what type of sound effects that you have created.
·
Clear
explanations of what this sound will be used to depict in your computer game
audio cut sequence.
Your VST produced sounds must be
uploaded to your Soundcloud account profile page. Accompanying screen grab
annotations and produced sounds must be embedded into a blog post with the
title VST Produced Sound Effects
This provides evidence for unit 73
P3, M3, D3
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Task 5 - VST Produced Computer Game Music
Use Reaper
post-production software to create computer game music using VST sound
generating plugins. You must produce music that will be used in your computer
game production.
This must
be supported by annotated screen captures that show:
·
The
sound generating plugins used.
·
The
composition arrangement.
·
Clear
explanations of what the style of music is.
Your VST produced music must be uploaded to your Soundcloud
account profile page. Accompanying screen grab annotations and produced
sounds must be embedded into a blog post with the title VST Produced Computer Game Music
This provides evidence for unit 73
P3, M3, D3
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Task 6 - Sounds I Will Programme Into a Game
Select
sound effects and music that you have produced which you will programme into
a game.
Each sound
must be blogged on your Unit 73 IG1 blog as an embedded Soundcloud file. Each
uploaded sound must be accompanied by a short explanation that describes what
the sound will be used for within your game i.e. an explosion.
For this blog post you must use the title Sounds
and Music I will Programme Into My Game
This provides evidence for unit 73
P4, M4, D4
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Task 7 - Programming My Sounds Into my Game
You must
produce a series of annotated print screens and a short
desktop screen captured gameplay video that clearly describes the
process you have followed to program sounds that you have produced into your
computer game.
Your annotated process of programming sounds to your game
must be uploaded to your Slide Share account and embedded into a blog post on
your Unit 73 IG1 blog using the title Programming
My Sounds Into My Game
This provides evidence for P1, M1,
D1
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