Task 1 - Methods and Principle of Sound Design and Production

FIRST DRAFT
Name: Andy Rogers

RESEARCHED DEFINITION (provide short internet researched definition and URL link)
DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE?
SOUND DESIGN METHODOLOGY
Foley Artistry
“A Foley Artist 'recreates' sound effects for film, television and radio productions on a Foley Stage in a Post Production Studio.”
A “Foley Artist” is basically someone who creates sound effects for different types of media such as a film, television or radio productions. I would use this technique as I must accurately insert different sound effects into my game at the right times.
Sound Libraries
“a collection of sounds stored on file (for example on CDs, DVDs, or as digital audio files)”
A “Sound Library” is basically where all of the different sounds are stored in a file such as a CD or DVD. I would   use this
SOUND FILE FORMATS
Uncompressed
 “return to its original or usable and functioning condition; "restore the forest to its original pristine condition"”
“Uncompressed” means that an audio file has the ability to return back to its original state and is also able to be played whenever in any condition. I would use Uncompressed audio files so if I wanted to change something in my sound effects, I would be able to undo the mistake until I get the sound I want.
.wav
“This allows content developers to freely move audio files between platforms for processing, for example.”
“.wav” Is the term used for uncompressed audio files that are able to be freely moved into different programmes without any issues so they can be easily edited. I would use this so I could edit my sound effects easily without running into any technical errors.
.aiff
“it is an audio format initially created by Apple Computer for storing and transmitting high-quality sampled audio data. It supports a variety of bit resolutions, sample rates, and channels of audio.”
“.aiff” is an audio format used specifically for apple computers which allow the user to obtain high quality sounds which also make the file bigger. This would be useful because it will make my sounds more clear and easy to hear which will result in better sound effects and it also makes it easy to edit.
.au
“The Au file format is a simple audio file format introduced by Sun MicrosystemsOriginally it was headerless, being simply 8-bit ยต-law-encoded data at an 8000 Hz sample rate.”
“.au” is an audio file format that produces sound with 8000 Hz and it is used in the UNIX systems.
.smp
“Music file used by SmartMusic, a music practice application for band, orchestra, and voice”
“.smp” is a music file which is really good for practicing application for band, orchestra and voice. This would help as it can help record vocal notes record clearly.
Lossy Compression
Lossy file compression results in lost data and quality from the original version. Lossy compression is typically associated with image files, such as JPEGs, but can also be used for audio files, like MP3s or AAC files. “
A “Lossy compression” is where a file loses unnecessary data and quality from the original version of the file. This will help me as it will remove unnecessary data from the file making it smaller.
.mp3
“MP3 is the common audio format for consumer audio streaming and storage and the standard for the transfer and playback of music on most digital audio players”
“.mp3” is the most used audio file and it has medium quality and a medium file size. This would help as I could produce sounds in a medium quality without taking up too much space.
AUDIO LIMITATIONS
Sound Processor Unit (SPU)
“The term sound card is also applied to external audio interfaces that use software to generate sound, as opposed to using hardware inside the PC. “
An “SPU” is practically a sound card that allows the computer to emit sound waves. This would be useful because it would let me hear the sounds I have created and change the way they are.
Digital Sound Processor (DSP)
“A digital signal processor (DSP) is a specialized microprocessor (or a SIP block), with its architecture optimized for the operational needs of digital signal processing
A “DSP” is a specialised microprocessor that measures and filters audio files which boosts the performance and also makes them cleaner including audio files and images.
Random Access Memory (RAM)
“RAM (random access memory) is the place in a computer where the operating system, application programs, and data in current use are kept so that they can be quickly reached by the computer's processor
“RAM” is the thing that keeps the computer being able to work as it runs the operating system, application programmes and all of the data. RAM can come in different speeds which boost overall PC performance and make a computer run more smoothly. This would help me a lot as it will allow me to speed up the process of my work and it will help me produce more work.
Mono Audio
“Commonly called mono sound, mono, or non-stereo sound, this early sound system used a single channel of audio for sound output.”
“Mono audio” is where the early sound system uses only a single channel of audio for sound output. I would use this so I could briefly listen to my audio so I can edit the MIDI file to gain a beat that sounds good.
Stereo Audio
“a way of recording and playing back sound so that the sound comes from two directions”
“Stereo audio” is where the early sound system uses only a two channels of audio for sound output. For example, I could use pan to make sounds change from the left ear to the right ears which would give my sounds more effect and make them sound a lot better.
Surround Sound
“a system of sound recording and reproduction that uses  three or more independent recording channels and loudspeakers in order to give the impression that the listener is surrounded by the sound sources”
“Surround sound” is where the early sound system uses three or more channels of audio for sound output, which gives the impression that the sounds are heard from all angles. This is useful because the sounds will be listened to clearly from many locations which makes it easier to analyse and find out hidden mistakes.
Direct Audio (Pulse Code Modulation – PCM)
 “It is the standard form of digital audio in computers, Compact Discs, digital telephonyand other digital audio applications.”
“Direct audio” produces wave signals which can change raw audio into a pure sound file, This process happens when being made into an MP3 file.
AUDIO RECORDING SYSTEMS
Analogue
“Recording audio in a format of continuous vibrations that are analogous to the original sound waves.”
“Analogue” is basically recording audio in a format of continuous waves that are analogues to the original sound waves.
Digital Mini Disc
“The MiniDisc (MD) is a magneto-optical disc-based data storage device for 74 minutes and, later, 80 minutes, of digitized audio or 1 gigabyte of Hi-MD data.”
A “Digital mini disc” can record small amounts of music or sounds to transport from the recording studio to the software that will be used to edit it.
Compact Disc (CD)
“A compact disc [sometimes spelled disk] (CD) is a small, portable, round medium made of molded polymer (close in size to the floppy disk) for electronically recording, storing, and playing back audio, video, text, and other information in digital form.”
A “CD” is for electronically recording, storing and playing back audio, video, text and other information in digital form.
Digital Audio Tape (DAT)
“DAT (Digital Audio Tape) is a standard medium and technology for the digital recording of audio on tape at a professional level of quality.”
A“DAT” is something that is a digital tape recorder that is mainly used by professionals for better and higher quality audio files.
MIDI
 “a standard adopted by the electronic music industry for controlling devices, such as synthesizers and sound cards, that emit music.”
A “MIDI file” is a Musical instrument digital interface which is used to control devices such as synthesizers and sound cards that emit sound. This would be useful as it would allow me to produce different types of sounds easily which are customisable.
Software Sequencers
“In digital audio recording, a sequencer is a program in a computer or stand-alone keyboard unit that puts together a sound sequence from a series (or sequence) of Musical Instrument Digital Interface ( MIDI ) events (operations).”
“Software sequencers” are programmes in computers or a keyboard unit that puts together a sound sequence from a series of MIDI. This would help as it is the next stage of what a MIDI file can do which will allow me to have different types of sounds and effects.
Software Plug-ins
“a plug in is a software component that adds a specific feature to an existing software application. When an application supports plug-ins, it enables customization.”
“Software plugins” are the things that can change the way sound effects sound by using different instruments and effects. This would help me as it allows me to customise different sound effects freely and also helps me get the perfect sounds that I need for my game.
MIDI Keyboard Instruments
“A Musical Instrument Digital Interface (MIDI) keyboard is a musical instrument like a piano keyboard. The MIDI portion indicates that the instrument has a communication protocol built in that allows it to communicate with a computer or other MIDI-equipped instrument.”
“MIDI keyboard instruments” are like piano keyboards and the sounds performed from them can be changed using software plug-ins. This is useful because I could make a tune that I like using the MIDI keyboard and then use different plug-ins to make it sound good.
AUDIO SAMPLING
File Size Constraints  - Bit-depth
“Bit depth is the number of bits used to carry the data in each sample of audio. The bit depth chose for recording limits the dynamic range of the recording.”
“Bit depth” is the total of bits that have been used to carry data in each sample of audio used. This is useful as it shows how many 

File Size Constraints  - Sample Rate
“sampling rate, fs, is the average number of samples obtained in one second (samples per second)”
“Sample rate” is the average number of samples that have been collected in a single second. This helps as it tells me how many samples are playing at the same time so I can change and adjust them.

Improved Version
Name: Andy Rogers

RESEARCHED DEFINITION (provide short internet researched definition and URL link)
DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE?
SOUND DESIGN METHODOLOGY
Foley Artistry
‘A Foley Artist 'recreates' sound effects for film, television and radio productions on a Foley Stage in a Post Production Studio.’
‘Foley artists use a variety of props to create sounds. Some are the same as the actual sound source’

A “Foley Artist” is basically someone who creates sound effects for different types of media such as a film, television or radio productions. They use different kind of props such as shoes, car fenders, plates, glasses and chairs which can change the original sounds completely or make a richer track. I would use this technique as I must accurately insert different sound effects into my game at the right times.
Sound Libraries
‘a collection of sounds stored on file (for example on CDs, DVDs, or as digital audio files)’
The sound files are loaded into a sampler—either hardware or software-based—which is then used to create music.
A “Sound Library” is basically where all of the different sounds are stored in a file such as a CD or DVD. I would use this because it would make audio files easy to access and find because they are all saved in the same sound library.
SOUND FILE FORMATS
Uncompressed
Return to its original or usable and functioning condition.’
‘Restore to its uncompressed form’
               
“Uncompressed” means that an audio file has the ability to return back to its original state and is also able to be played whenever in any condition. It is the act of expanding a compression file back into its original form. Software you download from the internet often comes in a compressed package that can uncompress itself when you click on it.  I would use Uncompressed audio files so if I wanted to change something in my sound effects, I would be able to undo the mistake until I get the sound I want.
.wav
‘This allows content developers to freely move audio files between platforms for processing, for example.’
‘It is an application of the Resource Interchange File Format (RIFF) bit stream format method for storing data in "chunks" ‘
“.wav” Is the term used for uncompressed audio files that are able to be freely moved into different programmes without any issues so they can be easily edited. Audio in WAV files can be encoded in a variety of audio coding formats, such as GSM or MP3, to reduce file size. I would use this so I could edit my sound effects easily without running into any technical errors.
.aiff
‘It is an audio format initially created by Apple Computer for storing and transmitting high-quality sampled audio data. It supports a variety 
of bit resolutions, sample rates, and channels of audio.’
‘Short for Audio Interchange File Format, a common format for storing and transmitting sampled sound. The format was developed by Apple
 Computer and is the standard audio format for Macintosh computers. It is also used by Silicon Graphics Incorporated (SGI).’
“.aiff” is an audio format used specifically for apple computers which allow the user to obtain high quality sounds which also make the file bigger. The AIFF format does not support data compression so AIFF files tend to be large. There is another format call AIFF-Compressed (AIFF-C or AIFC) that supports compression ratios as high as 6:1. This would be useful because it will make my sounds more clear and easy to hear which will result in better sound effects and it also makes it easy to edit.
.au
‘The Au file format is a simple audio file format introduced by Sun Microsystems, Originally it was headerless, being simply 8-bit ยต-law-encoded
 data at an 8000 Hz sample rate.’
‘Short for audio, a common format for sound files on UNIX machines. It is also the standard audio file format for the Java programming language.
 AU files generally end with an .au extension. On PCs, two other popular sound formats are WAV and MIDI.’
“.au” is an audio file format that produces sound with 8000 Hz and it is used in the UNIX systems. This simple audio file format was introduced by Sun Microsystems.
.smp
‘Music file used by SmartMusic, a music practice application for band, orchestra, and voice’
‘SMP (symmetric multiprocessing) is the processing of programs by multiple processors that share a common operating system and memory.
 In symmetric (or "tightly coupled") multiprocessing, the processors share memory and the I/O bus or data path. A single copy of the operating
 system is in charge of all the processors. SMP, also known as a "shared everything" system, does not usually exceed 16 processors.’
“.smp” is a music file which is really good for practicing application for band, orchestra and voice.  This would help as it can help record vocal notes record clearly. It is the processing of programmes by multiple processing and it also helps as the processor shares memory quickly using the multiprocessing uis as it uses multiple processors to complete tasks faster.
Lossy Compression
‘Lossy file compression results in lost data and quality from the original version. Lossy compression is typically associated with image files,
 such as JPEGs, but can also be used for audio files, like MP3s or AAC files.
‘These techniques are used to reduce data size for storage, handling, and transmitting content.’
A “Lossy compression” is where a file loses unnecessary data and quality from the original version of the file. This will help me as it will remove unnecessary data from the file making it smaller. This technique reduces file size for things such as storage, handling and transmitting content.
.mp3
‘MP3 is the common audio format for consumer audio streaming and storage and the standard for the transfer and playback of music on most
 digital audio players’
It is a common audio format for consumer audio streaming or storage, as well as a de facto standard of digital audio compression for the transfer
 and playback of music on most digital audio players.’
“.mp3” is the most used audio file and it has medium quality and a medium file size. This would help as I could produce sounds in a medium quality without taking up too much space. An .mp3 file is easy to transfer and playback produced music and it is commonly used by most people.
AUDIO LIMITATIONS
Sound Processor Unit (SPU)
‘The term sound card is also applied to external audio interfaces that use software to generate sound, as opposed to using hardware inside the PC.
 ‘It is a plugin card that records and plays backsound. Supporting both digital audio and MIDI,sound cardsprovide an input port for a microphone or
 other sound sourceand output ports to speakers and amplifiers.’
An “SPU” is practically a sound card that allows the computer to emit sound waves. This would be useful because it would let me hear the sounds I have created and change the way they are. It records and plays back sounds that support both digital audio and MIDI. SPU’s provided an input port for a microphone and other sound sources and also outputs such as speakers and amplifiers.
Digital Sound Processor (DSP)
‘A digital signal processor (DSP) is a specialized microprocessor (or a SIP block), with its architecture optimized for the operational needs of digital signal processing
‘A digital signal processor (DSP) is a specialized microprocessor designed specifically for digital signal processing, generally in real-time computing. The DSP processes
 digital signals converted (using an Analog-to-digital converter (ADC)) from analogue signals.’
A “DSP” is a specialised microprocessor that measures and filters audio files which boosts the performance and also makes them cleaner including audio files and images. It processes digital signals converted from analogue signals. It highly relies on

Random Access Memory (RAM)
‘RAM (random access memory) is the place in a computer where the operating system, application programs, and data in current use are kept so that they can be quickly reached
 by the computer's processor
‘There are two main types of RAM:
The two types of RAM differ in the technology they use to hold data, with DRAM being the more common type. In terms of speed, SRAM is faster. DRAM needs to be refreshed
 thousands of times per second while SRAM does not need to be refreshed, which is what makes it faster than DRAM.’
“RAM” is the thing that keeps the computer being able to work as it runs the operating system, application programmes and all of the data. RAM can come in different speeds which boost overall PC performance and make a computer run more smoothly. This would help me a lot as it will allow me to speed up the process of my work and it will help me produce more work. DRAM needs to be refreshed thousands of times per second as SRAM does not need to be refreshed which also results in it having better performance than DRAM but DRAM is the most common type of RAM.
Mono Audio
‘Commonly called mono sound, mono, or non-stereo sound, this early sound system used a single channel of audio for sound output.’
‘Mono or monophonic describes a system where all the audio signals are mixed together and routed through a single audio channel. Mono systems can have multiple loudspeakers,
 and even multiple widely separated loudspeakers. The key is that the signal contains no level and arrival time/phase information that would replicate or simulate directional cues.’
“Mono audio” is where the early sound system uses only a single channel of audio for sound output. I would use this so I could briefly listen to my audio so I can edit the MIDI file to gain a beat that sounds good. Mono systems can have multiple loudspeakers that can be separated widely. The signal contains no level or arrival time that would replicate or simulate directional cue.
Stereo Audio
‘a way of recording and playing back sound so that the sound comes from two directions’
‘True stereophonic sound systems have two independent audio signal channels, and the signals that are reproduced have a specific level and phase relationship to each other
 so that when played back through a suitable reproduction system, there will be an apparent image of the original sound source.’
“Stereo audio” is where the early sound system uses only a two channels of audio for sound output. For example, I could use pan to make sounds change from the left ear to the right ears which would give my sounds more effect and make them sound a lot better. Stereophonic sound systems have 2 independent audio signal channels which mean that the audio is altered between a left and a right speaker using pan. This can change how sounds are heard making them either a lot better or worse as stereo allows the user to use multiple effects to change how to sounds will sound.
Surround Sound
‘a system of sound recording and reproduction      that uses  three or more independent recording channels and loudspeakers in order to give the impression that the listener
 is surrounded by the sound sources’
‘Surround sound is a term used to describe a type of audio output in which the sound appears to "surround the listener" by 360 degrees. Surround sound systems use three or
 more channels and speakers in front and behind the listener to create a surrounding envelope of sound and directional audio sources. The term surround sound has become
 popular in recent years and more commonly used since the advent of home theater systems. Surround sound can be either an analog or digital system.’
“Surround sound” is where the early sound system uses three or more channels of audio for sound output, which gives the impression that the sounds are heard from all angles. This is useful because the sounds will be listened to clearly from many locations which make it easier to analyse and find out hidden mistakes. Sounds can be heard from all around which is a key aspect in games such as FPS, as you can hear from where sounds are coming from which makes you know where the enemies are coming from which will give the user a huge advantage.
Direct Audio (Pulse Code Modulation – PCM)
 ‘It is the standard form of digital audio in computers, Compact Discs, telephony and other digital audio applications.’
‘Direct Audio Input (DAI) is a feature of some BTE hearing aids which allows an external source to be directly connected as an input that bypasses the microphone. For example,
 a television, telephone, computer, CD player, microphone, ALS or ALD to be directly input to the hearing aid. DAI is not available on smaller, ITE, ITC, or CIC hearing aids. The DAI
 interfaces with the aid through a special connection, usually at the bottom end of the BTE. Some BTEs use a proprietary jack, and others use a "boot", like the one shown at the right,
 which slips over the end of the aid and electrically connects the source to the aid through three tiny brass dots on the underside of the BTE.’
“Direct audio” produces wave signals which can change raw audio into a pure sound file, This process happens when being made into an MP3 file. This is a feature of what some BTE hearing aids which allows and external source to be directly connected as an input that will bypass the microphone.
AUDIO RECORDING SYSTEMS
Analogue
‘Recording audio in a format of continuous vibrations that are analogous to the original sound waves.’
‘An analogue ​recording is one that is made by ​changing the ​sound waves into ​electrical signals of the same ​type.’
“Analogue” is basically recording audio in a format of continuous waves that are analogues to the original sound waves. The sound waves are converted into electrical signals of the same type.
Digital Mini Disc
‘The MiniDisc (MD) is a magneto-optical disc-based data storage device for 74 minutes and, later, 80 minutes, of digitized audio or 1 gigabyte of Hi-MD data.’
‘a digital disc medium for storing music or data where a small disc is housed in a cartridge  and is either recordable or playback’
A “Digital mini disc” can record small amounts of music or sounds to transport from the recording studio to the software that will be used to edit it. It is used for storing music or data where a small disc is housed in a cartride and is either recordable or able to be played back.
Compact Disc (CD)
‘A compact disc [sometimes spelled disk] (CD) is a small, portable, round medium made of moulded polymer (close in size to the floppy disk) for electronically recording, storing,
 and playing back audio, video, text, and other information in digital form.’
‘Standard CDs have a diameter of 120 millimetres (4.7 in) and can hold up to about 80 minutes of uncompressed audio or about 700 MiB of data. The Mini CD has various
 diameters ranging from 60 to 80 millimetres (2.4 to 3.1 in); they are sometimes used for CD singles, storing up to 24 minutes of audio, or delivering device drivers.’
A “CD” is for electronically recording, storing and playing back audio, video, text and other information in digital form.  They have a diameter of 4.7 inches and they can also hold up to about 80 minutes of uncompressed audio or 700 MiB of data.
Digital Audio Tape (DAT)
‘DAT (Digital Audio Tape) is a standard medium and technology for the digital recording of audio on tape at a professional level of quality.’ 
‘Most DAT recorders appear to be a cross between a typical analog cassettedeck and a compactdisc player. In addition to the music,
 one cans recordsubcode information such as the number of the track (so one can jumpbetween songs in a certain order) or absolute
 time (counted from thebeginning of the tape). The tape speed is much faster than a regular deck (one can rewind 30 minutes of music in 10-25 seconds), though not quiteas fast as a compact disc player. DAT decks have both analog and digitalinputs and outputs.
A“DAT” is something that is a digital tape recorder that is mainly used by professionals for better and higher quality audio files. These are much faster than a regular deck and more minutes can be stored onto a DAT compared to a compact disc.
MIDI
 A standard adopted by the electronic music industry for controlling devices, such as synthesizers and sound cards that emit music.’
‘MIDI (Musical Instrument Digital Interface) is a protocol designed for recording and playing back music on digital synthesizers that is supported by many makes of personal computer sound cards. Originally intended to control one keyboard from another, it was quickly adopted for the personal computer. Rather than representing musical sound directly, it transmits information about how music is produced. The command set includes note-ons, note-offs, key velocity, pitch bend and other methods of controlling a synthesizer. The sound waves produced are those already stored in a wavetable in the receiving instrument or sound card.’
A “MIDI file” is a Musical instrument digital interface which is used to control devices such as synthesizers and sound cards that emit sound. This would be useful as it would allow me to produce different types of sounds easily which are customisable. It transmits information about how music is produced as the command set includes note-ons and note-offs. Sound waves are already stored in a wavetable in the receiving instrument or sound card.
Software Sequencers
‘In digital audio recording, a sequencer is a program in a computer or stand-alone keyboard unit that puts together a sound sequence from a series (or sequence) of Musical Instrument Digital Interface (MIDI) events (operations).’
‘With the advent of the Musical Instrument Digital Interface (MIDI), and particularly the Atari ST home computer in the 1980s, programmers were able to write software that could record and play back the notes played by a musician. Unlike the early sequencers used to play mechanical sounding sequence with exactly equal length, the new ones recorded and played back expressive performances by real musicians. These were typically used to control external synthesizers, especially rackmounted sound modules, as it was no longer necessary for each synthesizer to have its own keyboard.’
“Software sequencers” are programmes in computers or a keyboard unit that puts together a sound sequence from a series of MIDI. This would help as it is the next stage of what a MIDI file can do which will allow me to have different types of sounds and effects.  It allows the user to edit the different types of audio and change the sequence of the audio I have created which makes it easily editable.
Software Plug-ins
‘A plug in is a software component that adds a specific feature to an existing software application. When an application supports plug-ins, it enables customization.’
‘Most graphics and audio programs today support plug-ins since they are a convenient way to expand the capabilities of the program. Though some plug-ins may be shipped with the program, most are developed by third-parties and are sold separately. Because companies that make browser plug-ins are often competing for a standard (such as Flash and QuickTime), these plug-ins are usually available as free downloads from the Internet.’
“Software plugins” are the things that can change the way sound effects sound by using different instruments and effects. This would help me as it allows me to customise different sound effects freely and also helps me get the perfect sounds that I need for my game. Most programmes nowadays support plug-ins as they are used a lot for many different things such as different sounds or effects on images. Plug-ins are usually free as downloads because companies will compete to produce the best plug-in and receive the most attention.
MIDI Keyboard Instruments
‘A Musical Instrument Digital Interface (MIDI) keyboard is a musical instrument like a piano keyboard. The MIDI portion indicates that the instrument has a communication protocol built in that allows it to communicate with a computer or other MIDI-equipped instrument.’ https://en.wikipedia.org/wiki/MIDI_keyboard
‘A MIDI keyboard is typically a piano-style user interface keyboard device used for sending MIDI signals or commands over a USB or MIDI cable to other devices connected and operating on the same MIDI protocol interface. This could also be a personal computer running software such as a digital audio workstation (DAW) that listens to and sends MIDI information to other MIDI devices connected by cable or running internal to the personal computer system.’
“MIDI keyboard instruments” are like piano keyboards and the sounds performed from them can be changed using software plug-ins. This is useful because I could make a tune that I like using the MIDI keyboard and then use different plug-ins to make it sound good. A MIDI keyboard sends commands over a USB and this will produce sounds in the same MIDI protocol interface. For example, Reaper will take in the sounds played by the keyboard and send the MIDI information to other MIDI devices and it will produce the notes that you play in sound.
AUDIO SAMPLING
File Size Constraints  - Bit-depth
‘Bit depth is the number of bits used to carry the data in each sample of audio. The bit depth chose for recording limits the dynamic range of the recording.’ http://whatis.techtarget.com/definition/bit-depth
‘In digital audio , bit depth describes the potential accuracy of a particular piece of hardware or software that processes audio data. In general, the more bits that are available, the more accurate the resulting output from the data being processed.’
“Bit depth” is the total of bits that have been used to carry data in each sample of audio used. It describes the potential accuracy of a piece of hardware or software that makes audio data. If there are more bits in the audio, it will be more accurate in the output of the processed data.

File Size Constraints  - Sample Rate
‘sampling rate, fs, is the average number of samples obtained in one second (samples per second)’
‘In developing an audio sound for computers or telecommunication, the sample rate is the number of samples of a sound that are taken per second to represent the event digitally. The more samples taken per second, the more accurate the digital representation of the sound can be. For example, the current sample rate for CD-quality audio is 44,100 samples per second. This sample rate can accurately reproduce the audio frequencies up to 20,500hertz, covering the full range of human hearing.’
“Sample rate” is the average number of samples that have been collected in a single second. This helps as it tells me how many samples are playing at the same time so I can change and adjust them. The more samples taken per second, the more accurate the digital representation of sound can be.